Learning & Technology Innovation
Technology integration across the CSN campus enhances our curriculum and supports our mission as we prepare students to achieve great success in a global society. Our seamless integration of technology leads the way in active, inquiry-based learning to deepen understanding and improve accomplishments. A technology-rich environment is at the core of innovation, communication, skill development, and collaboration among the community members.
Technology is integrated throughout CSN and visible when stepping inside classrooms, the Gupta STEM Learning Center, Innovation Lab, 3D Print Lab, Maker Space, and iMac Computer Labs outfitted with state-of-the-art wireless capability, Smart Boards, Apple TVs, and Cisco hardware and software. Students are engaged in learning and understanding how to use technology in effective, responsible and secure ways, especially given the ever-changing digital environment in which we live.
Faculty members are committed to best practices by infusing technology in classroom to support curricular instructional activities. Students are instructed to expand their information literacy skills while creating projects, conducting research, developing innovative ideas, sharing content and organizing information. From grades PreK through 4, we provide a 1:1 iPad program, and from grades 5 through 12 we have a BYOD initiative with device guidelines.
Lower, Middle and Upper School students have access to the online CSN Portal where our Learning Management System (LMS) resides. Faculty members develop online course pages where they post class calendars, homework, assignments, bulletins, discussion boards, blogs, videos, and other resources. This creates a blended classroom where course-related communication and learning extend beyond the classroom walls.Dr. Vivienne B. Carr Director of Learning and Technology
On Sunday, November 15, the Computer Science Club held their second annual HawkHacks Hackathon with 25 CSN students participating. Three categories of students competed to build an app in four hours. The AP Computer Science Principles students who won the “Game Show” category were Asher Carriero ’24 and Xavier Bailey ‘24. The AP Computer Science A students who won the “Assisting the Elderly” category were Nick Diamond ’21 and Sammy Sissman '23. The Advanced Topics students who won the “Ordering Food” category were Jordan Hochman ’21 and Yell Newhall ‘21. Throughout the Hackathon, there was also a Smash Brothers tournament which was won by Asher Carriero '24. Congratulations to everyone who participated! (Submitted by Katrina Ostrom ’22, CS Club Outreach Officer)